Coco de Elevador by Paulo Passaro

 

Here’s a treat for you all! Brazilian animator Paulo Passaro got in touch in the comments thread on this blog. He was cool and generous enough to share an animated music video he’d been working on. As soon as we saw it we loved the collision of different animation techniques and the bitter-sweet story. If you have any animation you’d like to share with us to show on this blog just get in touch!

At The Ends Of The Earth by Konstantin Bronzit

One of the best things about running Cartoon Food are the chance discoveries…like when Pedro Eboli mentioned the Russian animator Konstantin Bronzit. His work is stunning, endlessly inventive and shot through with a mordant Russian humour.

We featured it in Pedro’s 10 Questions below, but we think it’s worth a post of its own, so here’s At The Ends Of The Earth by Konstantin Bronzit:

10 Questions : Pedro Eboli

Pedro Eboli is an amazing Brazilian animator. We’re big fans of his work here at Cartoon food and featured his animated short Waterslide, which Pedro was cool enough to thank us for in the comments. Talented animator and all round good guy…He sounds like the perfect candidate for our second round of 10 Questions.

1. First up – for anyone who doesn’t already know you are can you tell us a bit about yourself? Who are you and what do you do?

I´m a director, animator and designer living in São Paulo, Brazil.

I´ve been working for the past five years at Birdo Studio, where I´ve met some of the most talented and awesome folks ever.

My usual work includes doing commercials, music videos, shorts, etc. Mostly for “other people” – meaning ad agencies, corporate clients and other studios. But we´re always chasing after doing our own thing, and it´s always fun when we get to do that.

2. Can you tell us how you got into animation?

I used to be an advertising copywriter. Which means I used to spend my days writing about exciting things like toothpaste, beer and oil companies. Woo hoo. After five years of that, I decided to chase something I was really passionate about. And so I spent a year at the Vancouver Film Schoo, where I met a bunch of great teachers and classmates. It was an amazing year, where I learned enough to at least get cracking at a real studio. It was probably the best decision I´ve made in my professional life ever.

3. What’s the best thing about your job?

Well, you get to draw all day (on a good day). I know it sounds cliché, but it´s true. And it´s by far the most supportive, collaborative and creative work environment I´ve ever been in. It doesn´t matter if you´re animating, directing or assisting, everyone is in the same page. It’s 100% cooperative work, and that´s really refreshing after working in the breakneck, dog-eat-dog world of advertising.

Oh, yeah, and then there are the day s when you´re worrking on something personal, that means something to you. Like a pitch for a TV show, or a pilot of said show, or a music video…there´s no rush like it.

4. What’s the most frustrating thing?

Whenever your hobby or passion becomes work, well…it´s work. There are bad days. Days when the client hates something you spent hours and hours working on. Days when you don´t feel like drawing but you have to. Those kinds of things. But I guess that´s with every work. Somedays it´s just work, and you have to push through. And then it gets better.

That. And the crushing self doubt whenever you start on a scene or a project. Feeling like you’re a fraud about to be discovered. But maybe that´s just me. 🙂

5. Do you have any words of wisdom for any visitors to the site starting to take an interest or study animation?

Study animation. There´s such an enormous wealth of avaliable information out there. Go bug people online, on tumblr and stuff (just don´t go psycho-stalker on them, ok?). And most of all don´t be afraid to try shit at home, post it online. Doesn´t matter if you think it´s bad or amateurish. Stick your neck out there. You need to get you bad animations out of you before you get to the good ones.

And don´t believe in instant gratification. It takes years. Stick to it. You´ll see that, in 5 years the stuff you´re doing now will look horrible to you. But it´s a process, you have to get through that first. I can´t watch my graduation film now. All I can see are the mistakes. But I learned so much from doing it. The same with show pitches, if that´s your thing. On the last 12 months I´ve sold 3 pitches to different places, but I´ve been doing them for almost 5 years now. I did a lot of bad ones, lame ones and unprofessional looking ones.

Oh, yeah. And finally, look for inspiration outside animation. Stop copying Disney stuff (you know if I´m talking to you here) and go search your own style. Go look at classic live action movies, fine arts, whatever. If you only feed yourself animation, you´ll just be stuck in a loop.

6. Can you take us through your process how you go from an idea all the way through to the final animation?

This is really subjective. I don´t believe there´s a right way to do it. Nothing that´s set in stone. But you can save tons of work if you plan your animation right. What do you want to showcase with your piece? Awesome, full animation? Or do you just want to tell a story, no matter how limited the animation?

I believe in storyboards. Big time. When you board is when you´re actually directing the film. The rest is just polishing up. If you´re doing live action, then ok. Whatever. Go shoot “in the moment”. But there´s no such thing in animation. Soo if you wanna be a director, learn how to board. Learn about the axis, and hook ups, and pushing the angles and what not. It will make you a much better director, even if you go into live action at some point in your life.

7. What piece of work are you most proud of?

You wanna be proud of whatever you´re doing now. In my case, i´m co-directing a pilot for one of the big cartoon channels, based on  a pitch me and my Canadian friend Graham Peterson developed together. And I´m really, really happy that we convinced the network to have the short made here at Birdo, with all my friends animating and helping out. So it´s like a dream come true.

Of what´s out there, I´m really happy with the last music video I directed and animated, for the Brazilian band Gloom. We made it on shoestring budget, we shot the BGs totally guerrilla style and animated everything in a couple of weeks, with total creative freedom from the band to tell whatever story we wanted to tell. But it was a blast to make, even though we had little time. I love tight deadlines. Working without a deadline is a total productivity killer for me.

Here´s the link for the video: https://vimeo.com/80263371

8. If you could pick another animators work that you wished you’d made what would it be?

David OReilly. Big fan. And Paul Robertson. I wish I knew 3D and I wish I knew how to do good pixel art.

9. How do you think animation will change in the next 10 years?

It´s changing already. If you dream of working on the big pencil-and-paper Disney feature, good luck. This is dead. Fortunately, a much, much richer and cool world has emerged. Now you can have something that looks and feels like classsic animation and never leave your Cintiq. You can show your work in the biggest animation festival in the world, free of charge, anytime. this animation festival is called the internet.

TV shows are becoming weirder and more niché. Well, there are still the conventional ones. But now there´s more choice, something for everyone.

Traditional advertising is (thankfully) dying. Now brands are looking fo fun, cool content. So there´s a growing market there.

Bottom line is: go do what you love and stick to it, because the future seems bright for creative people with a passion.

10. Who or what inspires you? Tell us about specific directors, shorts or animations that you love.

For animation I think the short that has inspired me the most is from Russian director Konstantin Bronzit. It´s called Au Bout Du Monde (http://www.youtube.com/watch?v=XN0_zYivTh0). It´s such an animation tour de force. It tells the story through animation only, it doesn´t try to be live action (and it could never be). And, of course, It´s really, really, really funny. Even though, at the same time, it feels meaningful in a weird way. Maybe I´ve stared at it for too long aand I´m starting to see things that aren´t there.

If you´ve never seen it, take some time to watch it. And other things by this guy too. He´s amazing. Such a fantastic, kinda bitter but silly sense of humour. He taught me you don’t need to be grumpy or self-important to be meaningful and actually important.

Apart from that, I´m a huge fan of live action directors who are masters at telling a good story. Though clear, concise and precise direction. Folks like Scorcese, Kubrick, good ol´ Spielberg and Edgar Wright.

10 Questions: Giant Ant – Jay Grandin

We’re starting a new feature called 10 Questions…we ask interesting folk from the world of animation 10 questions about what they do, how they do it and what inspires them. First to take the hot seat is Jay Grandin, Creative Director and founder of Giant Ant, an amazing studio from Vancouver. We were inspired by the wonderful animation they did for TOMS and knew that we wanted to find out more about them.

Before we jump into the questions and answers, we want to say a big thank you to Jay for his generosity and time. Now over to Jay at the studio 😉 :

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1. First up – for anyone who doesn’t already know you can you tell us a bit about Giant Ant? Who are you and what do you do?

JAY: Giant Ant is a creative studio in Vancouver that tells stories through animation and video.

2. Can you tell us about your job and what you do within Giant Ant and also how you got into animation?

JAY: I’m one of the founders of Giant Ant and act as Creative Director on the animation side. Since we’re a small studio, “Creative Director” can mean a lot of things… from script writing and storyboards, to designing and animating. But, the one thing that’s consistent is that I get to learn from my amazing team of art directors and animators every day. I got into animation by just doing it. Giant Ant started out as a live action studio that dabbled in stop motion. As time went on, we began to dip a toe in motion graphics and then slowly built a team dedicated to it. I had the great fortune of hiring talented people that could teach me what they know.

3. What’s the best thing about your job?

JAY: The best part of my job is working with such a talented team that are constantly pushing themselves to make better work. We always say that the best idea wins, so there’s a tremendous amount of pride and empowerment that we all have to make the work the best we can make it.

4. What’s the most frustrating thing?

JAY: The most frustrating part of my job can be fighting for ideas that are uncomfortable because they’re fresh. Or fighting against the desire of some clients to do the same old thing over and over again. It’s also an exciting challenge that’s worth the effort!

5. Do you have any words of wisdom for any visitors to the site starting to take an interest or study animation?

JAY: Animate! Observe! Ask questions! Learn to do by doing. Learn by watching. Learn by surrounding yourself with people who are more experienced and ask questions. Learning is just being curious.

6. Can you take us through your process how you go from an idea all the way through to the final animation?

JAY: We start any process by asking a ton of questions. It’s the most important for us to know what the story is that we’re telling before making any stylistic decisions. We also want to know how the video is meant to affect people. For example, what do we want them to believe, understand and feel… and what do we want them to do with that information. Once we have a grasp on that stuff, we begin crafting a story that’s told in a way that connects with the audience on the level that we intend. Then we get to start the fun stuff: storyboards, style frames in photoshop, complete illustrations for each scene, and then we dive into the animation process. Much of our work combines different techniques and styles, so it becomes a very collaborative process between animators working on different aspects of a project.

7. What piece of work are you most proud of?

JAY: We’re proud of different work for different reasons. I really like our recent work for Target in that it tells an interesting story without “characters” or words. I love the recent work for TOMS because it was a new foray for us into character-driven animation. I also really like the piece we did about us for Pause Fest recently. It’s always hard to tell your own story, and I feel that the script really nails who we are and why we do what we do!

8. If you could pick another animators work that you wished you’d made what would it be?

JAY: Well, I’ve been pretty smitten with a lot of work that Buck has produced in the past couple of years. In particular, their work for Good Books and Child line are really really nice. They both take a lot of risks and have an exquisite attention to detail.

buck-studios-good-books-1

9. How do you think animation will change in the next 10 years?

JAY: I was hoping you’d know! The past couple of years have given us this incredible collision between motion graphics, traditional animation, 3D animation and VFX. I don’t think that collision has been even close to explored yet, and that there are opportunities for entirely new sub-genres to start popping up that we haven’t even considered yet. I only know for sure that it’s going to keep changing more and more quickly… and that’s pretty exciting.

10. Who or what inspires you? Tell us about specific directors, shorts or animations that you love.

JAY: We all try to be inspired by different things, and I think that helps to keep things fresh. Some of our favourite “artists” are jewelry designers, puppeteers, architects, photographers and writers. But, no matter what, I always visit Wine After Coffee — a channel started by Jorge, one of our Art Directors — for my daily dose of motion inspiration goodness!

The Simpsons Hayao Miyazaki tribute

You may already have seen this as it’s been doing the rounds, but it’s so delicious we really can’t resist sharing it. 

As Hayao Miyazaki announced that The Wind Rises would be his final feature, The Simpsons pay tribute to the master filmmaker in this fondly irreverent scene.